Donkeysoo

Soo Park is an Animator, Character Designer, and
Sculptor blending childhood nostalgia with humor.

Information
Donkeysoo


Soo Park is a filmmaker and artist from Seoul now based in Brooklyn. Soo’s practice spans digital animation, video production, and sculpture to craft monstrous forms and creatures that live between childhood memories and humor. 

Information

Instagram
Vimeo
LinkedIn


Animation
Weldie’s Crêperie
ButterFly
UFO
Digging Dog

Jaden Wasaby Park
Puppet Study
Flipbook
Nostalgia
Ticks

Sculpture
Dog House Fire House Dog
Two Seeds
Parallel
Inside

Game
Procession Generator Playground

Commercial
Up All Night
Ranked Rewards
PUBG Design Assets

ANA
Fizzy Pop
Survival Pass: Vikendi  Survival Pass: CrazyNight Eggman
Shorts



ButterFly

ButterFly is a stopmotion animaiton with paper-cutted 3D rendered caterpillars. In the heart of a factory, where butterflies are born from dough and shaped in molds, a profound tale unfolds.

Each caterpillar dreams of metamorphosis into a butterfly.
Through a journey that involves sizzling frying pans and scorching hot oil, they yearn for that ephemeral moment when wings unfurl, and they take flight. These creatures, emerging from the depths of fryers like divine beings, elegantly anticipate the future generations that will follow in their graceful flight.
Yet, within this serene panorama, an unexpected presence disrupts the tranquility. A beetle, adorned with a robust body and pointed horns, emerged from hot sizzling oil bubbles. The butterflies are shocked, and the beetle, after a moment, spreads its wings and flies away to its own new tree.



Slamdance Film Festival 2024 Selected Animation Shorts


This animation explores the implicit ideals society imposes upon individuals within a collective. It delves into the clash between these expectations and mutations, depicting the conflicts between individuals and societal norms, generations, and race.

    At first glance, this animation might appear as a rendered 3D animation. However, a closer inspection reveals a different story. Every character in every frame is meticulously crafted from paper after rendering in 3D, cut and combined to create dozens, even hundreds of frames, forming a mesmerizing stop-motion spectacle. Some might perceive this approach as redundant. Yet, for me, the subtle distinction between digital images existing solely within computers and images physically printed on paper was profoundly significant. It felt like more than just a difference; it felt like inevitable fate. This seemingly foolish endeavor became a labor of passion, fueled by the importance of these details.







05–2023