Donkeysoo

Soo Park is an Animator, Character Designer, and
Sculptor blending childhood nostalgia with humor.

Information
Donkeysoo


Soo Park is a filmmaker and artist from Seoul now based in Brooklyn. Soo’s practice spans digital animation, video production, and sculpture to craft monstrous forms and creatures that live between childhood memories and humor. 

Information

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Vimeo
LinkedIn


Animation
Weldie’s Crêperie
ButterFly
UFO
Digging Dog

Jaden Wasaby Park
Puppet Study
Flipbook
Nostalgia
Ticks

Sculpture
Dog House Fire House Dog
Two Seeds
Parallel
Inside

Game
Procession Generator Playground

Commercial
Up All Night
Ranked Rewards
PUBG Design Assets

ANA
Fizzy Pop
Survival Pass: Vikendi  Survival Pass: CrazyNight Eggman
Shorts



Brooklyn/NY
401-808-4344
donkeysoopark@gmail.com

Creatures that live between childhood memories and humor.


I craft monstrous forms and creatures that live between childhood memories and humor. With limbs, tails, and a touch of life, these beings come to existence through sculpture, stop-motion and digital animation.

My process revolves around the act of bringing these creatures, alive and breathing in my mind, into tangible reality to prove their existence. In doing so, they unearth the purest emotions dormant in my heart, evoking a nostalgic utopia. Each creature contains a hidden story and ecosystem, inviting exploration through an inductive storytelling.

I use digital software like Blender and Unreal engine, often blending them with physical elements like metal, clay, paper and plastic. Tactile elements provide a key to discovering irreplaceable details that digital materials cannot provide.

For instance, I integrate metal welding and plasma cutting as a drawing tool to create digital animation. I sculpt and render characters and scenes in Blender, and print them out on paper cutouts to create for stop-motion. Reinforcing the beauty of the hand craftsmanship of my design elements, I manually create the grain textures utilizing 3D doodler on top of the 3D prints to evoke the imagination of the real world. These elaborative and repetitive processes effectively blur the lines between the digital and the analog, birthing mutational creatures.

Through my work, I admire the children’s play. The play that can be only achieved and pursued through their early stages of perceiving the worlds. I believe they are often fearless than any adults, as they spearhead the world to pursue even the most absurd imaginary things.
I always cherish those childhood memories, and aim to incorporate them into my future work.